Studio Presentation

sept.. 1, 2020 at 12:00 PM
sept.. 1, 2020 at 12:00 PM

Come, dear Wanderers, come in!

Welcome to the Redlock. Take a seat ! We’d love to introduce us and our project to you.

You're perhaps wondering where does the name “Redlock” come from?

What is this word we're using as if we were talking about a place?

Come, dear Wanderers, come in! Welcome to the Redlock. Take a seat ! We’d love to introduce us and our project to you. You're perhaps wondering where does the name “Redlock” come from? What is this word we're using as if we were talking about a place?

Well, if you have a minute, let's go back in time.

Ten years ago, a group of teen friends gathers regularly to play tabletop RPGs. As time passes, several scenari in several different universes end up crossing each other, with characters meeting across worlds and timelines getting mixed up. At the center of all these narrative wefts - like a nail thrust into the veils of the superposed universes - stands the Redlock. So, it is indeed a place. It is a bar, to be precise. A bar with a red door, adorned like a 1920s London pub. It is run by the mysterious Madam Lockhart, a graceful, taciturn and benevolent figure with silver hair. Both a tavern and black market for occultists and travelers of worlds, the Redlock exists in every large town of every story, in every era.

It was pretty evident that we had to use this name for our studio, since we wish to tell the tales of all of these worlds. Shattered - Tale of the Forgotten King is the first one of those.

Today, the original group of players that became Redlock Studio has changed a bit. From a full 15 young people team at the very beginning of the project, it gradually went down to 5 core members in the last 2 years of development.

Let’s make the presentations!

  • Maxime is our Creative & General Director. In simple words, he leads the Redlock and Shattered's development. He was the game master of all the RPGs sessions that made Redlock exist today.

  • Trupin is our Technical Director and lead developer. He handles everything Unreal Engine 4 related and does marvellous FX.

  • Laureline (here speaking!) is our Writer, Scenarist & Community Manager. Present since the very beginning of Max's stories, she turns them into words and characters, and is often forced to talk about herself in the third person.

  • Alric is our Game & Level Designer. He is a professional climber beside being a genius self-taught game builder. Also present since the very first RPG sessions, nobody could better design levels from Max’s magmatic ideas.

  • Yôma, other than a coffee lover and cheese sandwiches expert, is our sound designer. He gives life to every interaction in Hypnos (and is the one to thank for the Lost Souls' terrible laments).

team.png

We'd like to mention Nory and Esteban, who came to reinforce our troops in the very late development. Nory, our Great Gardener, made Hypnos greener and insanely more beautiful in the year he spent with us. Esteban helped tremendously with the code in the few months he was there. Thanks guys, you rock!